#include "CDungeonTile.h"

CDungeonTile::CDungeonTile(char shape, bool passable) : Seen(false)
{
    Passable = passable;
    Shape = shape;
}

bool CDungeonTile::isPassable()
{
    return Passable;
}

bool CDungeonTile::seen()
{
    return Seen;
}

void CDungeonTile::setPassable(bool passable)
{
    Passable = passable;
}

void CDungeonTile::setSeen(bool seen)
{
    Seen = seen;
}
